Tuesday, 25 May 2010

Making the front cover render.

To make the render I used on the front cover (Shown below) I used 3Ds max and photoshop.
Firstly I used one of my tracks I made with a texture for the track.

The texture used for the track.

Once the track had been made I then made a tube around the track and created a texture for this.

The 3Ds Max file with the tunnel and the texture applied.

I have also applied some lights to the scene this creates a good effect and adds some level of realism to the final effect.

Zero G Game Cover 360

I have been creating the game cover for the Xbox 360 version of the game, below is the final version and a few points on how I created it.


Firstly I downloaded a template for the Xbox 360 cover, I then tweaked the cover to my needs and created some renders for the cover.

Once I had done this I created a 3D text layer for the cover in 3Ds Max, I then textured this and placed on the front cover and the spine of the cover.



Once I had done this I used the renders I had from Mikeys work and some of my work also.



I then put these into the box's I designed for the back cover and used the colors from the Xbox 360 gradient as a gradient for the box's, and I added the Team 42 logo.



The cover is now complete!


For my inspiration I looked at some less modern X360 game covers, for example I liked the "Orange Box" espically, this is because it has a clear and concise cover with nice relevant artwork. The use of colour is also applied well throughout the cover art, it has a consistent feel which is something I wanted to carryout on my cover.

Tuesday, 18 May 2010

Team Meeting 18/05/10

In the latest team meeting we have had we discussed what we had all done to date, as the leader I made sure everyone felt ok with their production and were on task. We talked about what we need to do once we have covered the basic tasks and what will be collected/researched for the final tasks.