Thursday 2 July 2009

3D Max Animation.

Naming every object that is going to be animated or used again once modelled is very important, This is especially important for bones as you will have a list of all bones shown and if you labelled them right the next process of skinning them will be easy but if not it will not. The stretch tool is also very important as you can increase and decrease the size of objects; this is very useful when trying to create realistic 3D Models or Animations. As you could have a model soldier but have his head very small, only a small problem as the stretch tool can easily fix that. Skeletons are also very important when animating, As I mentioned above with the process of naming the objects and IK giving a model a skeleton will help you to no end during animation as it makes the process so much easier, And a model that has good quality rigging will create good quality animations. When playing a game the physics are absolutely crucial you don’t want to be able to jump 20ft in a World War 2 Shooter game just as you don’t want to be hindered by badly coded physics in a Sci-Fi game. Real World physics are very hard to re-create, but not impossible many games recently have come close, The Cry Engine 2 implements some very realistic physics into games such as crisis and the Source engine 2 was also very good when it first came out.

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