Tuesday 25 May 2010

Making the front cover render.

To make the render I used on the front cover (Shown below) I used 3Ds max and photoshop.
Firstly I used one of my tracks I made with a texture for the track.

The texture used for the track.

Once the track had been made I then made a tube around the track and created a texture for this.

The 3Ds Max file with the tunnel and the texture applied.

I have also applied some lights to the scene this creates a good effect and adds some level of realism to the final effect.

Zero G Game Cover 360

I have been creating the game cover for the Xbox 360 version of the game, below is the final version and a few points on how I created it.


Firstly I downloaded a template for the Xbox 360 cover, I then tweaked the cover to my needs and created some renders for the cover.

Once I had done this I created a 3D text layer for the cover in 3Ds Max, I then textured this and placed on the front cover and the spine of the cover.



Once I had done this I used the renders I had from Mikeys work and some of my work also.



I then put these into the box's I designed for the back cover and used the colors from the Xbox 360 gradient as a gradient for the box's, and I added the Team 42 logo.



The cover is now complete!


For my inspiration I looked at some less modern X360 game covers, for example I liked the "Orange Box" espically, this is because it has a clear and concise cover with nice relevant artwork. The use of colour is also applied well throughout the cover art, it has a consistent feel which is something I wanted to carryout on my cover.

Tuesday 18 May 2010

Team Meeting 18/05/10

In the latest team meeting we have had we discussed what we had all done to date, as the leader I made sure everyone felt ok with their production and were on task. We talked about what we need to do once we have covered the basic tasks and what will be collected/researched for the final tasks.

Thursday 13 May 2010

Creating my scenes.

The scenes I was designated were the two montage scenes for the trailer, it is basically going to be a montage of different ships flying through different environments. So in order to create my scenes I have had to make different environments and textures to create a different scene for each clip. At the moment I am in the process of creating more environments which I will then use the ships Mikey created to animate the final clips. I have recently had some problem with transferring files to and from 3D Max 2010 and the older version also installed on the college computers, this caused quite some bother for a while and I had to involve Chris to help me and Mikey. We have had to settle with a compromise of losing the textures from the environment instead of the ship as we didn't manage to keep both of the objects rendered.
The top image shows the first render I have done of one of my enviroments, then below what I started with, then an example of a texture and on the bottom is a selection of some of the textures I have created.









Tuesday 11 May 2010

Planning

For our final major project, the game trailer, our team have designed a final story board, this is a mixture of all of our first designs which we did independently. As the team leader I then called together my team, we had a meeting and assigned different scenes which we would be singularly responsible for. As we all know what we need to do, the team has set out to create and design everything needed in order for their scenes to be completed. Once all of the scenes are sufficiently completed we will then begin the editing of the video and hopefully have a final trailer!

My Team

During development I have been in charge of my team, this means I have had to keep everyone in my team happy. To keep them happy I have had to have meetings with them and regularly talk to all of them to ensure each member knows what they are doing. When a certain member of my team needs help I will try an provide support, for example one member couldn't render their work in the correct resolution and I helped them to do this. Once I have spoken to everyone and we have all agreed on what we are doing sometimes I need to give a member of the team guidance to stay on task.

During our development time myself and all of the team members will look at and review each others work, this will help us improve what we have done and also having the opinions of others while you are working is extremely helpful in personal development.

Tuesday 4 May 2010

Team Merchandise

Slide 18
Slide 18
Our team has been creating some team merchandise for our showcase, this will be in the form of T-Shirts and posters, mugs and key chains. For monetary reasons we will only be getting the T-Shirts printed and the wallpaper designed, on the day of the showcase we will all be wearing our “42” T-shirts, which have been designed by me, and the computers showing the work we have produced will have the teams wallpaper installed on. Below is the T-Shirt I have designed and also the key-chain.