When I arrived at the digital showcase there were most of the students there already, there were leaflets and little sticky bug things in the room and some new people.
On the big board in one room there was various video clips of interviews from the current students, this was followed by a short video made by a media student about going to college.
In the other room were various computers with examples of digital work created by students, the final teams trailers were playing on the other bi screen and there were the paper based portfolio's on display.
The students were talking to the new people interested in joining the college, telling them what we have been doing and how we created pieces of work. The teachers were getting more involved with people interested in the course, they were interviewing them and giving them more details and answering questions which could not be answered by other members of staff or students.
During the day there was one man from Bradford University, but unfortunately the people from Team 17 didn't turn up. The overall impression I got from the new people was that they were excited to start and liked the look of what was being created and wanted to make a start on it themselves. I enjoyed meeting the new people interested in the college and talking to them, telling them about what we do and why I enjoy it.
The only problem with the day that I say was there were too many people for the rooms we were in, I think having less students at the day would have been better as the rooms were too crowded and extremely hot.
But overall the digital showcase went well.
Wednesday, 30 June 2010
Tuesday, 29 June 2010
Trailer Reviews
42
The trailer made by 42, (my team) turned out well, when we were making our individual scenes I wondered what the overall quality of the trailer would be, but it was better then expected.
The trailer has scenes from all team members, Me doing the montage scenes, Mikey doing the ship panning scenes and Matthew doing the first planet scene. The sound for the trailer was reasonably good, not quite professional standard but it was audible, fitted the scenes well and was of good quality. I think one of the only improvements our team could have made would be to the credits, I preferred the credits created by Lee for Team Paradox as this had a nice use of lighting and really drew attention to the scene. As well as this I would have liked to have improved the special effect I used in the wire frame scene, where the scene morphs from wire frame to a textures environment.
I think compared to a similar game, such as blur's trailer ours is clearly not as professional. I am comparing it to the trailer for "Blur". This game is in the racing genre and was released quite recently. The trailer shown is of a very good professional example, being an internationally released game with many people working on the game in total. I has a great feel to it while watching as it flows smoothly, sounds great and looks very good quality. Most of the clips shown in the trailer were from gameplay, with added effects such as slowing down and panning the camera around the cars. Our compared to this looks relatively poor, but as we were a team of 4 working on it for a few months at maximum I think we did well.
The team as a whole stuck well to the planning as we all knew what we had to do and what scenes we were assigned. We all gave each other advice and helped other team members when needed. The end product that we created was made in mind for all ages to be able to view, we have not implemented any features or content which would make this trailer have to be rated any higher then "E" for everyone.
I think in the trailer it is aesthetically pleasing, the textures look good and are realistic, the 3D modeling is great and really enhances the feeling of the trailer. Our space style theme has been kept consistent throughout with the environments being set in space, the textures and sound were also sci-fi related which helped!
During our development time myself and all of the team members will look at and review each others work, this will help us improve what we have done and also having the opinions of others while you are working is extremely helpful in personal development.
See previous posts for detailed 3DMax work example.
The trailer has scenes from all team members, Me doing the montage scenes, Mikey doing the ship panning scenes and Matthew doing the first planet scene. The sound for the trailer was reasonably good, not quite professional standard but it was audible, fitted the scenes well and was of good quality. I think one of the only improvements our team could have made would be to the credits, I preferred the credits created by Lee for Team Paradox as this had a nice use of lighting and really drew attention to the scene. As well as this I would have liked to have improved the special effect I used in the wire frame scene, where the scene morphs from wire frame to a textures environment.
I think compared to a similar game, such as blur's trailer ours is clearly not as professional. I am comparing it to the trailer for "Blur". This game is in the racing genre and was released quite recently. The trailer shown is of a very good professional example, being an internationally released game with many people working on the game in total. I has a great feel to it while watching as it flows smoothly, sounds great and looks very good quality. Most of the clips shown in the trailer were from gameplay, with added effects such as slowing down and panning the camera around the cars. Our compared to this looks relatively poor, but as we were a team of 4 working on it for a few months at maximum I think we did well.
The team as a whole stuck well to the planning as we all knew what we had to do and what scenes we were assigned. We all gave each other advice and helped other team members when needed. The end product that we created was made in mind for all ages to be able to view, we have not implemented any features or content which would make this trailer have to be rated any higher then "E" for everyone.
I think in the trailer it is aesthetically pleasing, the textures look good and are realistic, the 3D modeling is great and really enhances the feeling of the trailer. Our space style theme has been kept consistent throughout with the environments being set in space, the textures and sound were also sci-fi related which helped!
During our development time myself and all of the team members will look at and review each others work, this will help us improve what we have done and also having the opinions of others while you are working is extremely helpful in personal development.
See previous posts for detailed 3DMax work example.
Trailer Reviews
Lazer Baby
I think Lazer Baby's trailer was very good, the music chosen for the trailer fitted perfectly, it had an eerie feel to it as did the trailer. The modeling was good and the camera animations were done in a way that enabled you to see everything in the scenes in an ample amount of time. The trailer was in total quite long and had lots of video effects, although this didn't drawn attention away from the scenes. They had an appropriate amount of splash screens that weren't in your face and disruptive and advertised the team well.
One of the only things I would change about the trailer is taking out the extra scenes they put in, when I saw the partially completed trailer it has a few less scenes, and I think with the addition of the new ones the trailer didn't flow as well as before.
One of the only things I would change about the trailer is taking out the extra scenes they put in, when I saw the partially completed trailer it has a few less scenes, and I think with the addition of the new ones the trailer didn't flow as well as before.
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